With the buzz around gaming in education, and the push for increased computer science (STEM) in schools, I was curious to check out this new option. One of the most intriguing aspects of StoryBricks is that users don't simply play the game; they build the game using basic concept of computer programming. Once I signed in and began playing around, the interface really reminded me of Scratch. Scratch is a "computer programming language learning environment" created by MIT, which has been used in schools to introduce youngsters to the concepts behind computer programming. StoryBricks, on the other hand, seems to be aimed at an older demographic. I predict that this will be used mostly in middle school and high school classrooms. As many students in this age group are already playing MMOs, introducing the complexities of computer programming through this format is sure to spark some students' interests.
I'm not a computer science teacher, so my first thought was "That's great, but how can I use this in my English classroom?" The first idea that came to mind was using StoryBricks as a digital storytelling tool; I could have students create their own interactive myths or legends. I also notice that the commands that are used to build the stories really enforce logical thinking (if-then statements, for example). I also thought about the revision process that students would undergo in order to get their stories to turn out well. In short, there are many reasons why StoryBrick would make a good edition to the English classroom. If nothing else, pose it as a challenge to the uninterested student who hates homework but loves computers; have him* work on a story during his "free time" and see where it takes him.
Below, I have embedded a brief screenshot of myself experimenting with StoryBricks. It's best viewed if you imagine some incredibly suspenseful, adventurous music as you watch...
*or her, because computer superstars come in all shapes and sizes