A few weeks ago, I saw a post on an educational blog (probably Free Tech 4 Teachers) about StoryBricks, an online program that allows users to create their own MMOs. If you are a gamer--or, in my case, married to one--then you already know what an MMO is. If not, then allow me to explain: an MMO is a Massive Multiplayer Online game. Basically, it is a game played online by multiple players at once; the players' characters are able to interact with one another to make the story really come to life. Think World of Warcraft or Guild Wars. Now, I might not be the die-hard gamer that several of my friends and family members are (yes, even my mom is a gamer) but this definitely caught my attention!
With the buzz around gaming in education, and the push for increased computer science (STEM) in schools, I was curious to check out this new option. One of the most intriguing aspects of StoryBricks is that users don't simply play the game; they build the game using basic concept of computer programming. Once I signed in and began playing around, the interface really reminded me of Scratch. Scratch is a "computer programming language learning environment" created by MIT, which has been used in schools to introduce youngsters to the concepts behind computer programming. StoryBricks, on the other hand, seems to be aimed at an older demographic. I predict that this will be used mostly in middle school and high school classrooms. As many students in this age group are already playing MMOs, introducing the complexities of computer programming through this format is sure to spark some students' interests.
I'm not a computer science teacher, so my first thought was "That's great, but how can I use this in my English classroom?" The first idea that came to mind was using StoryBricks as a digital storytelling tool; I could have students create their own interactive myths or legends. I also notice that the commands that are used to build the stories really enforce logical thinking (if-then statements, for example). I also thought about the revision process that students would undergo in order to get their stories to turn out well. In short, there are many reasons why StoryBrick would make a good edition to the English classroom. If nothing else, pose it as a challenge to the uninterested student who hates homework but loves computers; have him* work on a story during his "free time" and see where it takes him.
Below, I have embedded a brief screenshot of myself experimenting with StoryBricks. It's best viewed if you imagine some incredibly suspenseful, adventurous music as you watch...
*or her, because computer superstars come in all shapes and sizes
I first heard about Alice at a technology conference in 2009. There was some hands-on time where we were led in a brief activity, but I must admit that I felt in over my head. I could this program confusing some students, but some students--particularly gifted students or students interested in computer programming--might really enjoy the opportunity to build virtual worlds. You may already be somewhat familiar with this program if you've ever watched Randy Pausch's "Last Lecture."
I haven't tried this program yet, but after watching the video below, I am definitely curious about its potential as an educational tool. I'll be posting in the future after I have the opportunity to experiment with it. IF you are interested in using Edusim, check out their website here. Also, please contact me if you have any experience working with Edusim; I'd love to hear what others are doing with this.
A tutorial on getting started with Edusim can be found here.
Dr. Jessica Pilgreen, Ed.D.